Dev Log: November 12, 2024

I turned 40 on Sunday. I have no complaints about my life thus far - none that I feel are necessary to air at least - at this tender and toughened age.

I’m on vacation with my family and friends, but still spending time on the game. I just finished a big promotional push for PT2 and some compatibility work on PT1. I’m overdue to round up all the latest news on this front, but suffice to say the result has been good, and I’m looking forward to (eventually) getting home and putting my head down for the next big development sprint.

Matt is editing the game’s ending, and Daniel is working on the last handful of tracks, which means I’m spending a lot of time clarifying where this story has taken us. It feels as if we’re seeing it end together, even though there’s so much left to do. With Matt’s help I’m about to take a long hard look at how these thousands of details, often written in heightened states that can not be revisited, are working together.

I know it’s all going to work. I’m anticipating this part will be fun, if a little disorienting. I sometimes think that adeptly connecting the dots of seemingly unrelated thoughts is both an illness and a gift. But the goal is to get this into playable shape for testing, so all the connections, all the pleasure and anger and despair that have bubbled up internally, will have to make sense.

My family’s awake now, and I don’t really have a fine point to put on all this. Not yet… but it’s coming, faster all the time.

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Blog Games

Date
November 12, 2024