Dev Log: July 14, 2025

I’m van camping in the mountains, week 2 of 3.

My family does this every summer. But this year, I’m on deadline and I need to work.

Everything at camp is work. Keeping the space clean, splitting the wood, wringing out laundry, monitoring the food and batteries and supplies. My dog is also sick, and you wouldn’t believe how hard it is to collect a urine sample on the road. (Treatment is underway and she’s doing better.) This work needs to get done. My game ““needs”“” to get done by comparison, but this is a dev log, so here I am thinking about it at the crack of dawn.

The meager hours I claw away for dev work never satisfy. Even now, a snail on a rock near my foot is competing for my attention. I swear he’s going about things faster than me. The actual benefits of camping - the closeness of family and friends, the silence, the molecular and panoramic beauty - are always calling. They want and deserve me more than my precious life-affirming work does. How lucky I am to be pulled by such forces!

In practical terms, I have about 1 week per in-game Day” to get the minor art assets sorted. The more major cutscenes are about half done, and will rely on this day-a-week schedule for their own time allotment. I need a lot of help - more than I’m getting - but I can’t spend time looking for it most days. When I’m burnt out on sprite animation, I shift to the remaining code problems. At this point I only have time to check things off lists. It’s going to be this way for the next 7 months.

I miss writing and tumbling the pebbles of new ideas. But there’s something freeing about this stage, too. I don’t look at things in the game, shudder with stress, and say I’ll get to it later” anymore. Later is now. It’s a relief to admit that. Closing gaps, putting scenes to bed, is very satisfying. I haven’t been in this place since 2021 when I was stitching up PT. Soon enough, I’ll be back on this mountain and people will have been playing PT2 for months.

The sun has burned off the morning fog. I’ll finish this post after breakfast.

July 14, 2025 Games Blog






Post Narrascope Landscape

As of June, Perfect Tides: Station to Station has a release date. We’ll see you sooner than you think!

I’m back to work after Narrascope. Although I couldn’t attend the full 3 days, the showcase and talks I got to see were a lot of fun, and I’m eagerly awaiting the VODs of the ones I missed. I will post a link to my own talk when it goes up.

Now that I understand how unique the show is, I’m very honored to have been a part of Narrascope. It would’ve been enough to attend, but Perfect Tides: Station to Station also took home the Best in Show” showcase award.

Louise was very proud.Louise was very proud.

My heart swells to know that PT:STS excites both the academic set and the broader gaming audience of PAX. These small windows into the game’s future are very encouraging, but once again I need to narrow my vision for the work ahead.

On that front, June has been very productive. I’ve gotten through quite a few complex animated scenes, and have started delegating assets to the team at a more steady rate. We will probably be working like this for the rest of the year, but it’s getting done, and it’s looking good.

A few side projects are on track as well: Switch development, and the first (of many, hopefully!) localization of Perfect Tides. Hoping to have more to say about this before the summer is out. Stay cool!

June 26, 2025 Games Events






Some Housekeeping, and a Quick Dev Update

I’m happy to say that, as of the end of May, the massive game-long playtest of Perfect Tides: Station to Station has ended.

This isn’t the last test the game will need, and there’s a lot of work ahead. But this is the one that tested every feature in the full narrative timeline of the game, and finishing this is a huge milestone.

The brunt of the work from here on out is animation, with which I’m already very busy. There is so much to do that I likely won’t be able to lift my head up for a while. But when I do, I’ll hopefully be able to show off some of the visuals I and the team have put together.

A huge thanks to the playtesters who’ve been working with me on this series of builds since February. It would’ve been hard to call this an entire game just a few months ago, and now I’m quite sure that it is.


Events! Perfect Tides: Station to Station will be in the Women-Led Games showcase as part of Summer Game Fest.

The event begins June 7th, and you will be able to view the showcase on YouTube here.

PT:STS has also been shortlisted for Narrascope’s June 20th showcase. It is up for the Best in Show category, and you can see all the selections here.

June 3, 2025 Games Events