Post Narrascope Landscape
As of June, Perfect Tides: Station to Station has a release date. We’ll see you sooner than you think!
I’m back to work after Narrascope. Although I couldn’t attend the full 3 days, the showcase and talks I got to see were a lot of fun, and I’m eagerly awaiting the VODs of the ones I missed. I will post a link to my own talk when it goes up.
Now that I understand how unique the show is, I’m very honored to have been a part of Narrascope. It would’ve been enough to attend, but Perfect Tides: Station to Station also took home the “Best in Show” showcase award.
Louise was very proud.
My heart swells to know that PT:STS excites both the academic set and the broader gaming audience of PAX. These small windows into the game’s future are very encouraging, but once again I need to narrow my vision for the work ahead.
On that front, June has been very productive. I’ve gotten through quite a few complex animated scenes, and have started delegating assets to the team at a more steady rate. We will probably be working like this for the rest of the year, but it’s getting done, and it’s looking good.
A few side projects are on track as well: Switch development, and the first (of many, hopefully!) localization of Perfect Tides. Hoping to have more to say about this before the summer is out. Stay cool!