Perfect Tides: Station to Station - New Trailer

A new trailer for Perfect Tides: Station to Station debuts today! You may view it below. Hope you enjoy!

October 24, 2024 Blog Games






What I Got Into - NYC AGAIN - October 20, 2024

Only the weekend was worth reporting, so I’ll structure this one a bit more like a travel blog. (Is that a treat or a punishment?)

Back to NYC already. This weekend seemed like the last good one for camping, and fall in New York is amazing, so we finally made good on our threat to camp in the city. Having never done it, we had all kinds of dread, but it worked out great, with only minimal tweaks needed after the first day. The van rolled in around 4pm to claim a spot on Ave A & 2nd street, where we parked comfortably for 2 nights. Not joking when I say the 19-foot van was more spacious than a pod hotel.

I didn’t make it to New York Comic Con, but I did meet an actual celebrity* at an industry event on Friday, where I was also reunited with decades-old friends and childhood heroes, plied with candy, and given a wealth of books that my son is already halfway through reading.

I won’t bore you with most of my Saturday, some activities so generic I already can’t remember if I experienced them or read them in a bulleted Kid-Friendly New York” list from the mid-00s. Much of what I do with my son is relive my former college/early-20s glory days, places that were already for kids but I didn’t really know it then, and are still a lot of fun. It turns out you can bring children to Sing Sing for karaoke before 8pm. The tech has improved and the rooms are just as grimy. After all these years I’m still having veggie dogs at Crif Dogs, playing 5 games of Ms. Pac-Man on their tabletop cabinet, and daydreaming about having one of my own before I die. (It would be sped up of course, which Crif’s management has sacrilegiously failed/refused to do.)

I stopped into Book Club on Saturday, picked up 2666 (Roberto Bolano, 2004) and have since put a hundred-page dent in it. Which isn’t much considering the book, but it’s pretty good for a busy Mom on the go, and the best of many false starts I’ve had with this book. A man saw me holding the book while eating an ice cream cone that night, and he asked about it. Between bites I told him it’s concise and delicious. Oh, how I love thinking and wandering and talking in New York! Moments later, I told my son New York sucks because I’d seen a man gushing piss from his penis three steps from our van, and we laughed about that for minutes.

On the last night I woke up at 2am for no particular reason and spent 2 hours reading the webcomic What Happens Next by Max Graves, which a lot of former Cohosters are talking about. This was a surprisingly good pairing with 2666, itself a story of sheltered people looking at life and sexuality through a media lens, while inflicting mundanely evil acts on one another, all while the sands of time and culture shift beneath their feet. This comparison is especially sound once you’ve replaced the works of obscure writer Benno von Archimboldi with My Little Pony: Friendship is Magic”.

Got really great vegan biscuits n’ gravy at POST with some friends before heading home on Sunday. I found an East Village” sticker to stick on the van’s souvenir wall, marking our last trip of the season. Then we stopped at a dump station on the way home and did the solemn task that every camper must do (watch a much larger RV dump its shit, while sizing up the owners’ technique).

*guy in an inflatable Dog Man costume

October 21, 2024 Blog






Dev Log: October 16, 2024

For the first time since the game entered a story-complete state, I have done a full playthrough. This was mainly to test for values in the code that, when left unchecked, will crash the game.

earbuds in the stormearbuds in the storm

Adventure Game Studio is a finicky engine, whose saved games will break if serious changes are made to the script, so I needed to do this in a single run between daily game dev. I started yesterday evening and finished this morning.

Observation #1: I’ve gotten so much better at programming! There were not nearly as many problems in a full playthrough as I encountered in PT1. I mostly credit this to a deeper understanding of functions, local variables, and general code hygiene practices I’ve picked up over the years.

Observation #2: Oh my god, this game is long. I knew I was dealing with something bigger than PT1. I occasionally stopped to read when I thought a scene needed my attention, and I needed to stop a few times to fix bugs. But even if I’d skipped everything and played cleanly, this would’ve taken hours. (For reference, I was able to do a clean playthrough of PT1 in 30-40 minutes.)

I’ve discussed this a bit with editor Matt (who, in hindsight, I could never manage such a beast without), and we agree the game will be best enjoyed in chapters, each one averaging around 60-90 minutes when the player is engaged. This is a game I envision the player living with for a few weeks.

That said, it’ll be out of my control when it’s released, and I’ll be delighted by how thoroughly I’m wrong. Looking forward to people’s multi-day insomniac streams, speedruns where Mara clips straight through to the credits, microdoses of 1 chapter per month, and the one guy who skips every word to chase Pure Gameplay.

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October 16, 2024 Blog Games