Dev Log: January 17, 2025

Haven’t chronicled Perfect Tides: Station to Station’s development in a while. Besides getting caught up in the holidays and travel, there have been periods of frantic optimism and despair, alternating weekly until pretty recently, when a realistic idea of what I’ve got began to emerge. These days I am calm and focused and enormously productive. The game is not expanding. The gaps have been closing.

I am preparing the playtest. It will be rolled out in 4 parts, but I must get everything pretty much feature complete before I begin the 1st round. This is mainly due to the AGS engine’s limitations when it comes to performing updates that won’t break existing saves. But it seems like a good idea to have as real a game as possible in the very first build. And I gotta say, I think I have a pretty real one.

Playtesting begins in February. If you are interested in being a crucial part of the game’s development, I would love to have you. Simply join the Perfect Tides Discord, where the testing will take place, and you will be notified as soon as recruitment begins (this is the only thing I @everyone for - promise!). Or sign up for the newsletter, to be notified by e-mail.


I will be at MAGFest in National Harbor, MD next weekend, from January 25-28th. Not exhibiting this year, just walking around. Say hello if you see me - I’d love to meet friends both new and old.


Tags
Blog Games

Date
January 17, 2025